@startuml
sprite $gift [48x48/16] {
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000000000000001100000000000000012000000000000000
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00000001FFFF100000002FFFFFC000000006FFFC00000000
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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000000000000000000000000000000000000000000000000
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00002FFFFFFFFFFFFFFFF000008FFFFFFFFFFFFFFFA00000
00002FFFFFFFFFFFFFFFF000008FFFFFFFFFFFFFFFA00000
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00002FFFFFFFFFFFFFFFF000008FFFFFFFFFFFFFFFA00000
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00002FFFFFFFFFFFFFFFF000008FFFFFFFFFFFFFFFA00000
00002FFFFFFFFFFFFFFFF000008FFFFFFFFFFFFFFFA00000
00000FFFFFFFFFFFFFFFF000008FFFFFFFFFFFFFFF800000
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0000006AAAAAAAAAAAAAA000005AAAAAAAAAAAAA82000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define FA5_GIFT(_alias) ENTITY(rectangle,black,gift,_alias,FA5 GIFT)
!define FA5_GIFT(_alias, _label) ENTITY(rectangle,black,gift,_label, _alias,FA5 GIFT)
!define FA5_GIFT(_alias, _label, _shape) ENTITY(_shape,black,gift,_label, _alias,FA5 GIFT)
!define FA5_GIFT(_alias, _label, _shape, _color) ENTITY(_shape,_color,gift,_label, _alias,FA5 GIFT)
skinparam folderBackgroundColor<<FA5 GIFT>> White
@enduml